



In this book, we will learn most of the knowledge required to make a complete 3D game using the industry-leading Unity game development engine and the popular modeling software Blender. The reason is simple: this book is very thin (with only 250 pages) there is only one game development case throughout the entire book, and the game is of type A-RGP that I urgently need to learn about. If in the real world they are separate parts, make them separate.After comparing Sams Teach Yourself, Unity Game Development in 24 Hours and Building a Game with Unity and Blender these two books, I finally decided to select the latter as the successor to Unity’s official tutorial “TANKS!” and the first official ebook for me to formally and systematically learn Unity game development. Another rule of thumb for 3d modeling is that you do not have to create the entire object as one object. Since I am trying to create a knife, I will be using cylinders and cubes.

You can switch between these modes by pressing 'tab' or by going in the upper left corner and using the drop down box.Ī basic rule for modeling is to start with the primitive that is closest to the end result. To edit objects on the vertex level we need to be in edit mode. Now that we have set up the reference image it's time to start modeling.Ĭurrently blender is in Object mode which allows us to move/scale/rotate objects.
